NASA SUITS

Competitive Design Competition

Designer

1 of 4

August 2020 - May 2022

NASA SUITS

Competitive Design Competition

Designer

1 of 4

August 2020 - May 2022

NASA SUITS

Competitive Design Competition

Designer

1 of 4

August 2020 - May 2022

NASA SUITS

Competitive Design Competition

Designer

1 of 4

August 2020 - May 2022

NASA SUITS

Competitive Design Competition

Designer

1 of 4

August 2020 - May 2022

NASA SUITS

Competitive Design Competition

Designer

1 of 4

August 2020 - May 2022

The Team logo
The Team logo
The Team logo
The Team logo
The Team logo
The Team logo
Poster that was submitted to the competition
Poster that was submitted to the competition
Poster that was submitted to the competition

What Is NASA SUITS?

NASA SUITS is a collaborative design competition offered to universities across the nation. The challenge has teams from each competing school design an Augmented Reality UI using the Microsoft Hololense 2. This UI will aid astronauts in daily activities while on the 2024 Artemis Mission.

The Problem

Astronauts face challenges during extravehicular activities, including reduced mobility due to spacesuit design and neurocognitive performance degradation in areas like psychomotor functions and attentional processes (De la Torre, 2014). Addressing these challenges is crucial for safe and effective spaceflight missions.

Astronauts face challenges during extravehicular activities, including reduced mobility due to spacesuit design and neurocognitive performance degradation in areas like psychomotor functions and attentional processes (De la Torre, 2014). Addressing these challenges is crucial for safe and effective spaceflight missions.

What's Required

This project aims to investigate how an augmented reality heads-up display (HUD) can minimize the current physiological and psychological challenges that astronauts face. The team hypothesized that providing astronauts with a detailed and user-friendly visual interface using augmented reality will improve performance in the high-stress environment of human spaceflight operations.

Our Solution

Through collaboration with designers, developers, animators, 3/D modelers, geologists, and NASA employees, our team created a user-friendly interface for the Microsoft Holoens 2. This application can display vital information, assist in navigation, and guide the user through science sampling tasks, all through the use of voice commands


Prior to designing and testing our ideas, we developed user flows to understand how astronauts would navigate through different sections of the design challenge. We began with the onboarding user flow, guiding astronauts in understanding the program and its functions. The navigation flow involved predetermined travel, ensuring clarity in application usage. The final flow focused on the science sampling section, adapting NASA's procedures to our AR application for astronauts to submit samples for future study.



Through collaboration with designers, developers, animators, 3/D modelers, geologists, and NASA employees, our team created a user-friendly interface for the Microsoft Holoens 2. This application can display vital information, assist in navigation, and guide the user through science sampling tasks, all through the use of voice commands


Prior to designing and testing our ideas, we developed user flows to understand how astronauts would navigate through different sections of the design challenge. We began with the onboarding user flow, guiding astronauts in understanding the program and its functions. The navigation flow involved predetermined travel, ensuring clarity in application usage. The final flow focused on the science sampling section, adapting NASA's procedures to our AR application for astronauts to submit samples for future study.



Through collaboration with designers, developers, animators, 3/D modelers, geologists, and NASA employees, our team created a user-friendly interface for the Microsoft Holoens 2. This application can display vital information, assist in navigation, and guide the user through science sampling tasks, all through the use of voice commands


Prior to designing and testing our ideas, we developed user flows to understand how astronauts would navigate through different sections of the design challenge. We began with the onboarding user flow, guiding astronauts in understanding the program and its functions. The navigation flow involved predetermined travel, ensuring clarity in application usage. The final flow focused on the science sampling section, adapting NASA's procedures to our AR application for astronauts to submit samples for future study.



Microsoft Hololense
Microsoft Hololense
Microsoft Hololense
Microsoft Hololense

User Flows

Onboarding

A onboarding userflow

Navigation

A naviagation user flow

Science Sampling

A science sampling user flow
A Screen from our design
A Screen from our design
A Screen from our design
A Screen from our design
A Screen from our design
A Screen from our design

Our Design

For the 2021 competition, we began iterating on the previous years’ design based on the feedback we received from NASA. This year’s competition focused on developing navigation and science sampling features for the upcoming Artemis Mission. It was important to have the UI give the user

more information than was necessary in case something was wrong with the spacesuit. 

This information was then organized in a way to optimize user readability and visual awareness. Over the course of the year, I designed the User Onboarding and Outreach sections of the application. I also played a role in designing the UIA parts of the application.

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LET'S CONNECT

joeymanata01@gmail.com

LET'S CONNECT

joeymanata01@gmail.com

LET'S CONNECT

joeymanata01@gmail.com